Material explanations
Dirt:
Tells Liero that this material can be destroyed by digging or by weapons.
Also tells Liero that this material explodes, bounces or attaches weapon objects, regular objects, bonuses, houses, blood and ninjarope hooks.
Bonuses can't be respawned on this material.
Objects that are painted on the level paints over Dirt with their real color.
The color '1' in the hole masks paints the color '1' on the level when holes are painted.
This material leaves a shadow.
Dirt2:
Works exactly like Dirt but the color '1' in the hole masks paints the color '2'.
Rock:
Tells Liero that worms, houses or bonuses shouldn't be respawned near this material.
Also tells Liero that this material explodes, bounces or attaches weapon objects, regular objects, bonuses, houses, blood and ninjarope hooks.
This material leaves a shadow.
Background:
Tells Liero that this material doesn't bounce worms, stops laser sight/beam.
Also tells Liero that the gravity for bonuses/houses/blod/wobjects/objects can be applied when the thing is over the material.
All non-background materials bounces worms and stops laser sight/beam.
Objects that are painted on the level paints over Background with their real color.
Recv. Shadow:
Tells Liero that this material recieves the shadow from Dirt, Dirt2 and Rock typed materials.
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