Variables
Some hacks needs variables which the user can input to the hack. The variables are specified directly after the hack info with this syntax:
TT: The type of the variable. See the reference for more info about datatypes.
Name: The name for the variable.
Initialization: This is usually an offset written in hex, from which LieroHacker gets the value to initialize the variable. This part is optional.
Example:
UB First color used in ninja rope : 10FD2
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This specifies a variable of the type Unsigned Byte (UB). LieroHacker copies the value from offset 0x10FD2 in Liero.exe into the variable. The variable can then be edited by the user.
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